The Xbox reference article from the English Wikipedia on 24-Apr-2004
(provided by Fixed Reference: snapshots of Wikipedia from wikipedia.org)

Xbox

Time you got around to sponsoring a child
Xbox logo

The Xbox is Microsoft's game console, released in November 2001. It is Microsoft's first independent venture into the console arena, after having collaborated with Sega in porting Windows CE to the doomed Sega Dreamcast console. The price is currently 149 USD/EUR (or 129 GBP). Notable Xbox-exclusive titles that debuted with the console include Amped, Dead or Alive 3, Oddworld: Munch's Oddysee, and Project Gotham Racing.

Microsoft built the Xbox around industry-standard PC hardware, in contrast to the traditionally proprietary design of nearly all gaming consoles. It has an Intel Pentium III-derived processor clocked at 733 MHz and an nVIDIA graphics processor. The processors share 64 MB of system RAM. Storage includes a DVD-ROM drive and a hard disk. Although the Xbox is based on PC architecture and runs a stripped down version of the Windows 2000 kernel it incorporates security features designed to protect it against uses not approved by Microsoft. As the console business model essentially involves giving away the hardware at cost and making profit on game licenses, this is understandable. It did not take long, however, for the hacker community to circumvent these limitations and get the Linux operating system running on the Xbox, thus making it usable as a PC.

Critics have speculated that the Xbox is Microsoft's attempt to monopolize yet another technology market. As of November 2003, estimates show the Xbox's share of the global console games market has fallen behind the GameCube's and is far behind the PS2. In March 2004, Microsoft cut the price of the Xbox in several countries in an attempt to boost sales. The Xbox has yet to return a profit for Microsoft. This is in-line with Microsoft's original assessments, however, predicting that they would not make a profit on the Xbox for at least three years after its debut.

In 2002, Microsoft released the successful online gaming service "Xbox Live" which quickly became the de facto standard for online gaming. Third party services for online play also exist. In January 2004, Microsoft reported that Xbox Live reached 750,000 subscribers.

Table of contents
1 Specifications
2 Devices and addons
3 Xbox and DirectX
4 Price History
5 External links

Specifications

Xbox
* Some criticise the Xbox's polygon per second number as being exaggerated due to unrealistic testing conditions. Nevertheless, there is no doubt that the Xbox's hardware is generally more powerful than the Sony Playstation 2 and Nintendo GameCube.

Devices and addons

* Numerous third-party cables and breakout boxes exist that provide combinations of outputs not found in these three official video packages; however, with the exception of a few component-to-VGA transcoders and custom-built VGA boxes, the four official video packages represent all of the Xbox's possible outputs. This output selectivity is made possible by the Xbox's SCART-like AVIP port.

Xbox and DirectX

Microsoft's set of low-level APIs for game development and multimedia purposes,
DirectX, was used as a basis for Xbox. The API was developed jointly between Microsoft and NVIDIA. The Xbox API is similar to DirectX version 8.1, but is non-updateable like other console technologies.

Price History

External links