Warcraft II
Warcraft II is a sequel to the popular real-time strategy game Warcraft, published by Blizzard Entertainment. Users play either orcs or humans in a fantasy medieval world full of magic and swords. It was written for the MS-DOS operating system, though it had a MS Windows launch screen and played well under Windows 95. Other games in the series include Warcraft and Warcraft III.
Users may play each other online (via LAN or the Internet) using existing maps or ones they create. Users may also play the game solo, taking them through a story in which orcs and humans are at war.
Characters in the game, as in most Blizzard games, will say different things on being clicked repeatedly. (Clicking on a sheep long enough will cause it to blow up!)
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Though many of the utilities and conversions have faded into the depths of obscurity, memories of the people and projects have not.
Conversions
Some time after Warcraft II's release, a college student by the name of Alexander Cech created a program called Wardraft which led, inexorably, to the widespread creation of utilities to edit and alter the WC2 datafiles. The spawn of extensive alterations became known as "Total Conversions", and a great many projects were in motion for a good long while. Some of the more prominent were "DeathCraft: Twilight of Demons" by Dirk "The Guardian" Richartz, "War of the Ring" by Gurthaur, "Editor's Total Conversion" by Fronzel Neekburn and the whole of the Warclan, and the noteworthy "Rituals of Rebirth" spearheaded by Kalindor, Kosmous, and Commoner.Quotations
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