Middle-earth
Middle-earth is the continent on J. R. R. Tolkien's fictional ancient Earth where most of the tales of his legendarium take place.The term "Middle-earth" was not invented by Tolkien; it is English for Old Norse Midgard and meant the world of men in the mythological universe of the Germanic people. Middangeard occurs, for instance, half a dozen times in Beowulf, which Tolkien translated and worked much on it as a scholar (Also see J. R. R. Tolkien on discussion of his inspirations and sources). See Midgard and Norse mythology for the older use.
Tolkien was also inspired by this fragment:
- Eala earendel engla beorhtast / ofer middangeard monnum sended.
- Hail EÃÂärendel, brightest of angels / above the middle-earth sent unto men.
The name was consciously used by Tolkien to place The Hobbit, The Lord of the Rings, The Silmarillion, and related writings. Tolkien's great mythological tales of Middle-earth are meant to be taken, fictitiously, as an ancient history of the Earth, particularly of Europe, from several thousand years before the lands took their present shape.
Although 'Middle-earth' strictly refers to a specific continent (called Endor in Quenya and Ennor in Sindarin, meaning "middle land"), representing what we know as Eurasia and Africa, the term is often used to refer to this entire 'earth' (properly called Arda). This because Aman was removed from Arda, and the Eastlands were unknown, and thus 'Middle-earth' was the only known part of the world.
If the map of Middle-earth is projected on our real Earth (a rough approximation at best), and some of the most obvious climatological, botanical, and zoological similarities are aligned, we get the Hobbits' Shire in the temperate Southern England, Gondor in the Mediterranean Italy and Greece, Mordor in the arid Turkey and Middle East, South Gondor in the deserts of Northern Africa, the Rhovanion in the forests of Eastern Europe and the steppes of Western and Southern Russia, and the Ice Bay of Forochel in the fjords of Norway.
Tolkien wrote extensively about the linguistics, mythology and history of the land, which form the back-story for these stories. Most of these writings, with the exception of The Hobbit and The Lord of the Rings, were edited and published posthumously by his son Christopher. Notable among them is The Silmarillion, which describes a larger cosmology which includes Middle-earth as well as Valinor, Númenor, and other lands. Also notable are Unfinished Tales and the multiple volumes of The History of Middle-earth, which include incomplete stories and essays as well as detailing the development of Tolkien's writings from early drafts through the last writings of his life.
The Hobbit and The Lord of the Rings present themselves as the life work of Bilbo, Frodo and other Hobbits: see the Red Book of Westmarch. It is clear that Middle-earth is supposed to take place in north-western Europe in an imaginary time long before recorded history: the lands of the Shire resemble England precisely because they occupy the same geographical position. Like Shakespeare's King Lear or Robert E. Howard's Conan the Barbarian stories, the tales occupy a historical period that could not have actually existed.
A note on "truth" and canon
It is remarkably difficult to speak of what is true in the context of Middle-earth, perhaps more so than for any other fictional world, such as Greek mythology. There are various reasons for this:
- Tolkien worked on Middle-earth over the course of decades, making substantial changes. Readers may remember, for example, the differences between The Hobbit and The Lord of the Rings with regard to Gandalf and the Elves. Moreover, toward the end of his life the focus of his writing shifted from pure story telling to more philosophical concerns, which led to a considerable shift in tone and content.
- Tolkien's writing is laden with details and hints, which can sometimes be contradictory, especially in the posthumously published work. Such information should not take precedence over more explicit statements elsewhere, but it can help to flesh out our understanding of Middle-earth (even if it does at times add confusion). In general, the revised versions of The Hobbit and the Lord of the Rings are considered canon, but with The Silmarillion the matter is more complex.
- To add to the confusion, in some cases, Tolkien intentionally left some gaps in his works. In one of his letters (#144) he provided both an explanation and an example of this, writing that "even in a mythical Age there must be some enigmas, as there always are. Tom Bombadil is one (intentionally)." Giving an incomplete picture in this way can be frustrating, but it also makes the invented world feel more natural.
An example of the canon question is the lineage of Gil-galad. In the published Silmarillion he is said to be the son of Fingon, but as disclosed in the HoME Tolkien considered many arrangements before apparently deciding that he was the son of Orodreth, who would then also be displaced as a son of Finarfin and turned into Finarfin's grandson instead. If the published Silmarillion is taken as canon all later material must be discarded, but if the later writings by Tolkien are taken as canon the Silmarillion must be rewritten, a task which Christopher Tolkien has stated he will not do as he is now retired. So we are left with a Quenta Silmarillion which contradicts the original author's intentions, but which is the only consistent narrative in existence for most of the traditions. The latter third of the Quenta Silmarillion in particular was never rewritten by Tolkien as a whole after the early narrative of his youth.
A further problem is reconciling The Hobbit with The Lord of the Rings. The Hobbit was revised by Tolkien to make it more consistent with its sequel, but there are still problems. For example, Bilbo and the Dwarves took far too long to reach Rivendell when a map from LOTR is used to gauge the distance, which can only be explained with great difficulty if at all. There are additional problems as well, such as the exact location of the Troll encounter. When writing The Hobbit Tolkien did not yet consider that the world of Hobbits might be the same as his Middle-earth, but he still included several references to his (at the time) unpublished tales to give the story a sense of depth. Thus Gandalf and Thorin Oakenshield wield swords from Gondolin, and Elrond, ruler of Rivendell, is Half-elven.

A map of the Northwestern part of Middle-earth after the end of the First Age, courtesy of the Encyclopedia of Arda
What follows is a brief and inevitably incomplete listing of characters from Tolkien's work who lived in Middle-earth. Note that characters are sorted according to several groups, and may appear multiple times. For a full list of characters see: List of Middle-earth characters.
House of FinwÃÂë
Kings of NÃÂúmenor: see Kings of NÃÂúmenor
Ringwraiths or NazgÃÂûl
Thorin and Company
Kings of Arnor: see Kings of Arnor
Kings of Arthedain: see Kings of Arthedain
Chiefs of the Rangers of Arnor: see Chiefs of the DÃÂúnedain
Stewards of Gondor: see Steward of Gondor
Kings of Rohan: see Kings of Rohan
Wizards or Istari:
Cosmology
Historical periods
Characters
First Age
House of BÃÂëor
House of Marach
Descendants of LÃÂúthien and Beren
Descendants of Idril and Tuor
Haladin of Brethil
Others
For a list of the Valar, see that article.Second Age
Third Age
The Fellowship of the Ring
Kings of Gondor: see Kings of Gondor
Dwarves of Durin's folk: see Durin's folk
Other characters
- Elves
- CÃÂÃÂrdan of Mithlond
- CelebrÃÂÃÂan, wife of Elrond
- Elladan
- Elrohir
- Thranduil, King of northern Mirkwood
- Men
- Beorn
- Vidugavia
- Vidumavi
- Imrahil, Prince of Dol Amroth
- Hobbits
- Bandobras Bullroarer Took
- DÃÂéagol
- SmÃÂéagol, or Gollum
- Treebeard
- Tom Bombadil
- Shelob
- Sauron (often perceived as the Eye of Sauron)
- The Mouth of Sauron
Races
- Ainur
- Elves (Quendi, the ''First Children of IlÃÂúvatar) (see Sundering of the Elves)
- Calaquendi
- Moriquendi
- Sindar — Grey Elves
- Nandor and Laiquendi — Green Elves or Silvan Elves
- Avari — Unwilling
- Men (Atani, the ''Second Children of IlÃÂúvatar)
- Atanatari — Men descended of or related to the 'Fathers of Men'
- Edain — Men of the West
- BÃÂëorians — First House of Men
- Haladin — Second House of Men
- DrÃÂúedain (Woses of DrÃÂúadan Forest)
- Marachians or Hadorians — Third House of Men
- NÃÂúmenÃÂóreans — Men of the West
- DÃÂúnedain — Men of Gondor and Arnor
- Black NÃÂúmenÃÂóreans — Servants of Sauron
- Middle Men
- Northmen (Distant relations of BÃÂëorians and Marachians)
- Dunlendings (Distant relations of Haladin)
- Men of Bree
- Edain — Men of the West
- Easterlings
- Southrons
- Haradrim of Far and Near Harad
- Corsairs of Umbar
- Forodwaith — Ice-men of the North
- Lossoth, also known as Snowmen of Forochel
- Atanatari — Men descended of or related to the 'Fathers of Men'
- Half-elven
- Dwarves (Naugrim, the ''Adopted Children of IlÃÂúvatar)
- Hobbits
- Ents
- Huorns
- Eagles
- Dragons
- Orcs — usually called "goblins" in The Hobbit
- Trolls
- Wargs
Places
The stories takes mostly place in Beleriand, Eriador, and Rhovanion, but there are many other places in Middle-earth.
See also Aman, NÃÂúmenor for places outside Middle-earth.
First Age only:
Nations and large regions
Present after the First Age:
See also Regions of Gondor, Realms of Arda.
Middle-earth was carefully designed by Tolkien, and contains many natural features such as rivers, mountains, seas, etc..
First Age only:
Natural features
Large waters
Mountains and Hills
Rivers
See also Rivers of Gondor
For a full list of rivers, see: List of Middle-earth rivers.
First Age only:
For a full list of Middle-earth related articles, see: List of Middle-earth articles.
The works of Tolkien have been a major influence on role-playing games along with others such as Robert E. Howard, Fritz Leiber, H. P. Lovecraft and Michael Moorcock. Although the most famous game to be inspired partially by the setting was Dungeons & Dragons, there have been two specifically Middle-earth based and licensed games.
These are the Lord of the Rings Roleplaying Game from Decipher Inc and the Middle Earth Role Play game (MERP) from Iron Crown Enterprises.
Simulations Publications created three war games based on Tolkien's work. War of the Ring covered most of the events in the Lord of the Rings trilogy. Gondor focused on the battle of Pelennor Fields, and Sauron covered the Second Age battle before the gates of Mordor.
The computer game Angband is a free roguelike D&D-style game that features many characters from Tolkien's works.
Cities, fortresses and other populated places
See also Cities of GondorMajor languages
Items
Weapons
Unions
Battles
Timeline
See Timeline of Middle-earth.Games
Role-playing Games
War Games
Computer Games
External Links
References