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Master of Orion

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Table of contents
1 Master of Orion
2 Master of Orion II
3 Master of Orion III
4 External links

Master of Orion

(MOO) is an intergalatic turn-based computer strategy game that was released in 1993. It was published by Microprose and developed by SimTex. Its sequels are Master of Orion II and Master of Orion III.

Master of Orion was one of the first "4X" games in space (eXplore, eXpand, eXploit, eXterminate), coming hot on the heels of the groundbreaking Civilization computer game. Despite its simplistic graphics, it is still considered by many to be among the best the genre has to offer. The goal of the game is to take over the galaxy through space battles by races who have various special abilities. Economic, diplomatic and martial interests have to be managed and customized in steady competition with up to five computer players (who can show uncanny brains at times). Players get to design their own space fleet from the ground up, which accounts for most of the fun. There are many random events like rebellion, piracy, humonguous space amoeba and diplomatic blunders. The conquest of the most powerful system "Orion" usually means victory.

background story

Master of Orion II

Master of Orion II: Battle at Antares was the first expansion to the original game. Like the original, it was developed by SimTex and published by Microprose in 1996. Among other changes, it added multiplayer gameplay and updated the graphics.

background story

The game ends with one race either conquering all others or being elected President of the New Galactic Republic, or by destroying Antares in the legendary Battle of Antares. In Master of Orion II, defeating the Guardian and colonizing Orion will grant the player a new ally: Admiral Loknar, the Last Orion, who had been in suspended animation, joins your fleet. Loknar brings with him his ultra-advanced Orion Battleship, the Avenger. Strangely, Admiral Loknar, the only Orion ever seen, very closely resembles a Human.

Master of Orion III

The long anticipated sequel to MOO2, Master of Orion III further expands the background story and adds some new features. MOO3 was developed by Quicksilver Software and published by Infogrames in 2003.

While highly anticipated by fans of the series, and much lauded by the usual gaming rags, the game was not as big a hit among loyal fans as the previous versions. This is primarily due to the unwieldy interface and lack of micro-mangement. While aspects of the previous games are present, this version removes much of the detailed ship design and economic structure building that made previous version fun. While the game may be simpler to play, it no longer contains the features that spawned numerous articles and papers on optimizing growth curves and economic output, some of which required considerable mathmatical knowledge to develop.

In Master of Orion III, it is discovered that what was THOUGHT to be Antares in Master of Orion II was really a foward base, ConJenn. The Antarans "played dead" for 25 years, then returned and during a long 25 year war, defeated the races of the Orion Sector and enslaved them.

background story

False rumors also abound about a Legitimate Heir to the Orion Throne, and Five Antaran "X's"--pieces of lost Antaran knowledge that hold the secrets of life, can be found by the player.

External links