Electronic commerce
Electronic commerce or e-commerce consists of the buying, selling, marketing, and servicing of products or services over computer networks. The information technology industry might see it as an electronic business application aimed at commercial transactions.An alternative definition of E-commerce might view it as the conduct of business commercial communications and management through electronic methods, such as electronic data interchange and automated data collection systems.
Electronic commerce may also involve the electronic transfer of information between businesses (EDI).
According to Forrester Research (as cited in Kessler, 2003), electronic commerce generated sales worth $1212.2 billion in 2003.
The meaning of the term electronic commerce has changed over the years. Originally, "electronic commerce" meant the facilitation of commercial transactions electronically, usually using technology like Electronic Data Interchange (EDI) to send commercial documents like purchase orders or invoices electronically.
Today it includes things that may more correctly be termed "Web commerce" -- the purchase of goods and services over the World Wide Web via secure server (HTTPS, a special server protocol which encrypts confidential ordering data for customer protection) with e-shopping carts and electronic pay services, like credit card pay authorizations.
Several factors have critical importance in the success of any e-commerce venture. They include:
Even if these sixteen key factors are used to devise an exemplary e-commerce strategy, there could still be problems. Sources of problems include:
Certain products/services are more suitable for online sales and others are more suitable for offline sales. The best purely virtual companies are those that deal with digital products. This includes information storage, retrieval, and modification, music, movies, education, communication, software, photography, and financial transactions. Examples of this type of company are : Schwab, Google, eBay, Paypal, Egghead, and Morpheus.
There are some non-digital products/services that can be successful for virtual marketers. They are products that have a high value to weight ratio, and/or are embarrassing purchases, and/or are typically purchased by people in remote locations, and/or are typically purchased by shut ins.
Products such as spare parts, both for consumer items like washing machines and industrial equipment like centrifugal pumps are also good candidates for selling online. Spare parts often need to be specially ordered since they are typically not stocked at consumer outlets-- this means that E-Commerce solutions are not competing with retail stores, only with other ordering systems. A key element for success is providing the customer with exact, reliable information about which part number is needed for his or her particular version of the machine, for example by providing parts lists keyed by serial number.
One product that is both virtual (or if non-virtual, generally high-value) and a potentially embarrassing purchase is pornography and other sex-related products and services; unsurprisingly, provision of such services has become the most profitable segment of e-commerce.
Products unsuitable for e-commerce include products that have a low value-to-weight ratio, products that have a smell, taste, or touch component, products that need to be tried on for fit, and products where colour integrity is important.
Consumers have accepted the e-commerce business model more slowly than its proponents originally expected. Even in product categories suitable for e-commerce, electronic shopping has developed only slowly. Several reasons might account for the slow uptake, including:
Historical development
Key success factors in e-commerce
E-commerce problems
Product suitability
Acceptance of e-commerce
Companies
See also
Finding related topics
External links
Further reading
References