The Daggerfall reference article from the English Wikipedia on 24-Apr-2004
(provided by Fixed Reference: snapshots of Wikipedia from wikipedia.org)

Daggerfall

For people who check facts
The Elder Scrolls Chapter II: Daggerfall is a first-person freeform roleplaying game for PC, developed by Bethesda Softworks and released in 1996. The game is out of print, but copies can usually be found on online auction sites.

Daggerfall featured a very large game world (estimated as being roughly the size of Turkey), with over 15,000 towns, cities, villages, and dungeons for the player's character to explore as he or she pleases; however, the limited array of building blocks which were used to construct the towns and dungeons caused some players to complain about the game's monotony. In 2002, Morrowind, the third game in the series, responded to this issue with a smaller, more detailed world with unique-looking cities.

Daggerfall is also notorious for having numerous software bugs in the initial release, to the point that it was theoretically impossible to complete the main story in the original retail version. Even after numerous patches, many issues were still left unsolved. Despite this, the game retains a loyal fan base to this day; in fact, several fans have proposed remaking the game, and two such projects are currently underway.

External Links